Post by Scythian on Dec 19, 2014 9:17:36 GMT -5
The Irkens
The Irkens are an imperialistic race of green-skinned humanoids from the planet Irk. The basic goal of the Irken race is total universal conquest; they mostly attain this feat with the aid of their vast armada, which aids in planetary destruction via a sort of final attack called the Organic Sweep.
Appearance and Biology
Irkens bear a similarity to the humans' archetypal concept of aliens as "little green men" - they have light green skin, sport a pair of angular antennae atop their hairless heads, and have solid-colored eyes (usually ruby). They are generally somewhat short in comparison to humans, usually approximately four to five feet tall. A unique aspect of Irken biology is the PAK device that is attached to every Irken's spine at birth, and serves not only as an ever-present Swiss Army knife, but also a backup brain.
Irken Society
Irken society is best described as a hierarchy based solely on height; tall individuals are respected and usually assigned to high-ranking jobs. Short individuals, on the other hand, are looked down upon both figuratively and literally, and are usually assigned to menial labor. The tallest living Irken (or Irkens, should there be two of the same height) is selected to rule the Irken Empire as the Almighty Tallest.
The rest of the universe that know of the Irkens consider them to be bloodthirsty, tyrannical and dictatorial, which may be true to an extent. However, the Almighty Tallest and the Control Brains determine what the Irken population thinks through PAK programming. Considering Irkens bloodthirsty and tyrannical is therefore a matter of perspective, because Irken thoughts are actually pre-programmed. Despite this, they do have a brain capable of independent thought. Irkens do not seem to sleep (see footnote on Irken Biology), though it is not known why; even though, on occasion, they have been shown to be capable of sleep and dreaming.
Invader Zim is an Irken Defective; due to "forty schmillion" errors in his PAK (The Trial), he is not programmed like the other Irkens. However, even then he is still extremely militaristic and feels a need to conquer, and thus it is logical to assume the general Irken mindset is focused on universal domination.
Irken Children
the Irken babies,Named Smeets,are created in a large birthing facility known as "The Hatcheries". These are found beneath the surface of the Irken homeworld, Irk. Smeets are created by the Control Brains.
The Brains mix selected Irken DNA and fuse them together to make an Irken embryo. The embryo is placed inside a developing tube similar to a human womb. The time it takes for a smeet to fully develop is unknown. Seconds after they are "born", a PAK is placed on their back and they are "activated" with an electric shock.
Unlike human babies, Smeets can speak as soon as they are born.When they are two minutes old, they are given a name, a personality, and the whole of Irken knowledge (culture, history, geography, and the like), which is transferred into their PAKs (seemingly save for military knowledge, as they spend much of their early lives learning battle tactics). Like human children, they have few teeth (usually one or two) but when they hit growth they start to develop their full-grown teeth. This part of Smeethood can decide where they will end up being in the Irken Society, due to the fact that their Irken Knowledge can vary and can be Defective or Affective.
The Irkens are an imperialistic race of green-skinned humanoids from the planet Irk. The basic goal of the Irken race is total universal conquest; they mostly attain this feat with the aid of their vast armada, which aids in planetary destruction via a sort of final attack called the Organic Sweep.
Appearance and Biology
Irkens bear a similarity to the humans' archetypal concept of aliens as "little green men" - they have light green skin, sport a pair of angular antennae atop their hairless heads, and have solid-colored eyes (usually ruby). They are generally somewhat short in comparison to humans, usually approximately four to five feet tall. A unique aspect of Irken biology is the PAK device that is attached to every Irken's spine at birth, and serves not only as an ever-present Swiss Army knife, but also a backup brain.
Irken Society
Irken society is best described as a hierarchy based solely on height; tall individuals are respected and usually assigned to high-ranking jobs. Short individuals, on the other hand, are looked down upon both figuratively and literally, and are usually assigned to menial labor. The tallest living Irken (or Irkens, should there be two of the same height) is selected to rule the Irken Empire as the Almighty Tallest.
The rest of the universe that know of the Irkens consider them to be bloodthirsty, tyrannical and dictatorial, which may be true to an extent. However, the Almighty Tallest and the Control Brains determine what the Irken population thinks through PAK programming. Considering Irkens bloodthirsty and tyrannical is therefore a matter of perspective, because Irken thoughts are actually pre-programmed. Despite this, they do have a brain capable of independent thought. Irkens do not seem to sleep (see footnote on Irken Biology), though it is not known why; even though, on occasion, they have been shown to be capable of sleep and dreaming.
Invader Zim is an Irken Defective; due to "forty schmillion" errors in his PAK (The Trial), he is not programmed like the other Irkens. However, even then he is still extremely militaristic and feels a need to conquer, and thus it is logical to assume the general Irken mindset is focused on universal domination.
Irken Children
the Irken babies,Named Smeets,are created in a large birthing facility known as "The Hatcheries". These are found beneath the surface of the Irken homeworld, Irk. Smeets are created by the Control Brains.
The Brains mix selected Irken DNA and fuse them together to make an Irken embryo. The embryo is placed inside a developing tube similar to a human womb. The time it takes for a smeet to fully develop is unknown. Seconds after they are "born", a PAK is placed on their back and they are "activated" with an electric shock.
Unlike human babies, Smeets can speak as soon as they are born.When they are two minutes old, they are given a name, a personality, and the whole of Irken knowledge (culture, history, geography, and the like), which is transferred into their PAKs (seemingly save for military knowledge, as they spend much of their early lives learning battle tactics). Like human children, they have few teeth (usually one or two) but when they hit growth they start to develop their full-grown teeth. This part of Smeethood can decide where they will end up being in the Irken Society, due to the fact that their Irken Knowledge can vary and can be Defective or Affective.